Temple Ruins


During this month we were introduced to UDK. We were to shape an environment from scratch, creating all the art assets for it ourselves.

Most of the pieces here passed through ZBrush and had normal maps baked out with the sculpted detail. The diffuse textures were all created in Photoshop, and the final renders are in UDK.









About the Blog

Gallery of current works by Kenneth Kozan, Game Artist.