Showing posts with label shading and lighting. Show all posts
Showing posts with label shading and lighting. Show all posts
Abandoned Robot

The little robot kept reminding me of Wall-E, and I've always liked the idea of a robot portraying feeling.  Even though they technically shouldn't be able to in their binary world, we still connect with such characters as if they were humans.

Right away I wanted to capture a sense of sadness and perhaps abandonment of the robot, and started testing out the color and positioning of the lights before applying any textures.


As I continued to work on the project, I zoomed in the camera to focus on the robot more, and applied the textures to both the ship and the outside space.  The starry sky was done with procedural maya textures, and the planet was extracted from a photo.


Abandoned Robot

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Gallery of current works by Kenneth Kozan, Game Artist.