Marsh Castle


During this project we were grouped up in teams of 3. We were given a base BSP map to serve as initial reference, and from there on we could do whatever we would like with it. The month's theme was medieval, so me and my team mates decided on doing a marshy-swampy freshly sieged castle.

I was responsible for all the lighting in the level, as well as all of the setting up of post processing details such as fog/bloom/etc. I also ended up modeling and texturing most of the smaller/filler props in the scene and pretty much all indoor assets (structural and decorative).  We went from naked BSP to final in roughly 4 weeks while also taking another class.

Here are some screenshots of our level.














About the Blog

Gallery of current works by Kenneth Kozan, Game Artist.