ArenaNet 2011 Intership Art Test
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga1BJpMPUQn4FjzztftfmYEoLnacYBvlbLw81_BFVJYUbiK9sQTerd13NlP_dsMAabtojmXv3B9D4JT7LMsSaVLcCiev5lWJQri5zSjoBZ25IcjKjY1yc8BQS40EABPqlRcgoEzXaX-ys/s800/KennethKozan_ArenaNet_thumbnail.jpg)
A few months ago I decided to try my hand at the ArenaNet internship art test.
I actually learned a lot from it and I am very happy I did it. I ended up not hearing about it until about a week before the due date, and at the time we were very close to a turn-in for game project so I wasn't really able to work on it until about 3 days before the deadline.
So for the art test we were given this concept for a building:
The limitations were that it must be under 3000 triangles and have a maximum of 2 1024x1024 textures. Here are some screen-caps of the final product:
Overall this was a great learning experience and I am happy I did it. Playing around with vert colors for lighting was really fun and I am happy with the result of having a piece that can stand on its own without needing fancy lighting or rendering techniques to hold itself up.